There are health and armor recharge stations, which now can recover a players health and armor to maximum, and the stations and can replenish its reserves over time. Players will find familiar pickups such as medkits, armor batteries, and ammunition for weapons, which now can be set respawn after a period of time. Just Like in Half-Life, players will be using the suit that has the same style hud display with all the bells and whistles: weapon selection menu, health and armor counters, crosshairs and various suit warning to alert the player of hazards (this can be disabled). Sven Co-op is heavily based on Half-Life, as it runs on an updated version of the original GoldSrc engine nicknamed 'Svengine', which extends the limitations with the GoldSrc engine and allows larger levels to be made and more entities to be used, giving mappers a much larger degree of freedom.